over the hill Maps and Biomes
Published · Updated
The release version of over the hill has two major regions and five unique maps: The Valhalla's Canada contains Emerald Lake, Gimli Ridge and Asgard Mountain, while Algeria contains Tassili n'Ajjer Desert and Aurès Mountains. Community map sources report that each area is about 4 by 4 km.
Region overview
The Valhalla's Canada is the first region and provides a progression from forest valleys to alpine ridges and snowy highlands. Portals and tunnels connect areas as you unlock them. Algeria changes the rhythm entirely with Sahara-inspired desert terrain, dunes, canyons and mountain tracks.
All release areas
| Map | Region | Terrain identity | Elevation range |
|---|---|---|---|
| Emerald Lake | The Valhalla's Canada | Boreal Forest, valleys and water crossings | 50-302 m |
| Gimli Ridge | The Valhalla's Canada | Alpine ridges and complex trail paths | 23-504 m |
| Asgard Mountain | The Valhalla's Canada | Steep climbs, rocks, snow and ice | 80-993 m |
| Tassili n'Ajjer Desert | Algeria | Large dunes, deep canyons and sand physics | 18-237 m |
| Aurès Mountains | Algeria | Desert-region mountain routes | 5-420 m |
Marker counts by map
| Map | Cabins | Crates | Scenic points | Challenge trails | Item recovery jobs | Meteorite spawn points |
|---|---|---|---|---|---|---|
| Emerald Lake | 6 | 18 | 2 | 3 | 1 | 34 |
| Gimli Ridge | 9 | 16 | 8 | 5 | 2 | 31 |
| Asgard Mountain | 9 | 15 | 8 | 5 | 2 | 51 |
| Tassili n'Ajjer Desert | 10 | 21 | 17 | 5 | 7 | 48 |
| Aurès Mountains | 9 | 16 | 8 | 5 | 2 | 48 |
Meteorite spawn points are possible positions, not guaranteed meteorites on every visit. Community sources report 212 spawn points across all five areas.
How to plan a route
In Canada, use Emerald Lake to learn water crossings and mud. Gimli Ridge introduces more mixed climbs, while Asgard Mountain demands snow, ice and steep-rock preparation. In Algeria, Tassili n'Ajjer spreads its discoveries across open desert terrain, and Aurès Mountains changes the challenge into mountain tracks.
For each outing, pick a cabin as a recovery and repair checkpoint, add one challenge trail, and leave room for crates, scenic points or item recovery jobs along the way. This gives you a useful loop even if the main objective becomes too difficult.